The first team to win 16 rounds will be declared the victor of the match and will advance.

General Rules

– 30 Rounds
– Each individual round is 1:55 in duration

Active Duty Group

The map that each team will play will be randomly picked for each match.

Maps allowed

1. Dust2
2. Inferno
3. Nuke
4. Mirage
5. Train
6. Cache
7. Cobblestone


Extra Play

In case of a tie after the regulation rounds end (15-15), 6 extra rounds will be played.
3 rounds as Terrorists and 3 rounds as Counter-Terrorists. First team to win 4 rounds
wins the map. [Repeat if necessary]. Extra rounds restart money: $10,000.